更新时间:2021-04-01 13:51:24
Coverpage
Copyright Information
Credits
About the Author
About the Reviewers
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Machinery Modeling and Visualization with Blender
Blender history
Working with Blender
What is an Incredible Machine?
Summary
Chapter 2. Modeling a Handgun
Briefing and concept
Modeling workflow
Best modeling technique for this project
Effects and rendering
Chapter 3. Polygon Modeling of the Weapon
Starting with a background image
Using subdivision to model
Chapter 4. Adding Details
Tools and techniques for detailing
Face normals
Chapter 5. Rendering the Project with YafaRay
YafaRay renderer
Creating a studio environment
Adding light to the scene
How YafaRay works
Setting lights in YafaRay
Adding materials to the weapon
Framing the weapon
Final render with YafaRay
Chapter 6. Steampunk Spacecraft
Steampunk concept
Spacecraft concept
Project workflow
Building edges and planes for the spacecraft
Modeling the wing
Modeling the front
Chapter 7. Working with Smaller Areas
Modeling the front of the spacecraft
Adding details to the wing
Creating the bottom of the spacecraft
Creating the weapons
Mirroring the spacecraft
Closing the cockpit
Detailing the fuselage
Adding cables and wires
Chapter 8. Advanced UV Mapping
UV mapping in Blender
Using smart projections
UV test grid
Using the unwrap tool
Controlling and editing the UV layout
Editing the UV
Exporting the layout
Editing the texture
Chapter 9. Putting the Spacecraft to Fly and Shoot with Special Effects
Blender particles
How particles work
The rear engine
The guns
Chapter 10. Rendering the Spacecraft with YafaRay
Environment setup in YafaRay—creating a physical sky
Materials and textures in YafaRay
Rendering the scene
Chapter 11. Transforming Robot
What is a transforming robot?
Rendering with LuxRender
Mixing modeling and animation
Modeling the object with poly modeling
Choosing a modeling technique
Modeling the main body
Modeling the head
Modeling the arms
Chapter 12. Using Modifiers and Curves to Create Details for the Robot and Scene
Modifiers
Adding details to the robot
Modeling the scenario
Modeling the stands for the robots
Creating the storage boxes
Modeling lights
Chapter 13. Making the Robot Look Metallic with Materials in LuxRender
Installing LuxRender