Corona SDK Mobile Game Development:Beginner's Guide
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Summary

This chapter discussed parts of Lua programming that will send you on your way to start creating your own apps in Corona. As you continue working with Lua, you'll start understanding the terminology better. Eventually you'll find new programming solutions that will benefit your development process.

The following are some skills you learned so far:

  • Creating variables and assigning values to them
  • Establishing expressions by using operators
  • How to use the Corona Terminal to output or print results
  • Use tables to structure lists, arrays, sets, and so on
  • Adding display objects in the simulator
  • Configuring your application build to work on different mobile devices
  • Implementing dynamic resolution images
  • Creating functions to run a block of code

There was definitely a lot to take in in this section. There is still a handful of information on Lua that we didn't get to touch base on but you have learned enough to get you started. For more information on programming in Lua, you can refer to http://www.lua.org/pil/index.html or the resources section on the Corona website at http://www.anscamobile.com/resources/.

In the next chapter, we'll start making our very first game called Breakout! You'll get some hands-on experience of creating a game framework in Corona and applying all the necessary assets to develop a mobile game. You'll be surprised at how fast and simple it is to create one.