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Chapter 3. Making It Move with Behaviors
In this chapter, we will cover the following:
- Applying a Fade In/Fade Out and Grow/Shrink behavior to a still
- Customizing a Motion Path
- Spinning and throwing a ball
- Adding an Attractor and Attracted To behavior
- Adding Edge Collision and Gravity behaviors to a ball
- Creating Random Motion using the Randomize behavior
- Stop, Wriggle, Rate, and Quantize
- Using the Link behavior
- An intro to Text behaviors
- Writing on your shape's outline
- Creating constant and variable speed changes
- Holding and looping your animations