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Chapter 1. C++, SFML, Visual Studio, and Starting the First Game
Welcome to Beginning C++ Game Programming. I will waste no time in getting you started on your journey to writing great games for the PC, using C++ and OpenGL-powered SFML.
This is quite a hefty first chapter, but we will learn absolutely everything we need to, in order to have the first part of our first game up-and-running. Here is what we will cover in this chapter:
- Find out about the games we will build
- Learn a bit about C++
- Explore SFML and its relationship with C++
- Look at the Visual Studio software, which we will use throughout the book
- Set up a game development environment
- Create a reusable project template, which will save a lot of time
- Plan and prepare for the first game project, Timber!!!
- Write the first C++ code of the book and make a runnable game that draws a background