
Creating a variable and seeing how it works
Now using a different method, we are going to develop a script that shows us the result on the Unity console. Once again, don't be concerned about the details of how to write this; we are going to explain everything in more detail in future chapters. Just make sure that your script is the same as the script shown in the next screenshot:
- In the Unity Project panel, double-click variableScript. The MonoDevelop window should open automatically on variableScript.cs.
- In MonoDevelop, erase what we have done before and write the lines 7, 12, and 14, as shown in the following screenshot:

- Save the file.
The best way to save your script is by using a shortcut. If you are using a Mac, use command + S, and on Windows use Ctrl + S. We will be saving a new version of the script every time some changes are made to it, so it is a good idea to use a shortcut instead of saving through the File menu.
We have added a few lines to our script. Before we check whether it works or what it actually does, let's go through line 7:
public int myNumber = 9;
In simple words, this line declares a new number type variable named myNumber
and assigns a value of 9 to it. We don't want to worry about theory too much now and want to write more code, right? Agreed, but we do need to remember a few things first.