Learning C# 7 By Developing Games with Unity 2017(Third Edition)
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Adding our script to GameObject

We have created the LearningScript class. Its code is saved in the file in the Project/Scripts folder. To include an instance of this class in our project, we will add it as a component to an empty GameObject.

Let's create a new GameObject. In the menu, navigate to GameObject | Create Empty Child, as shown here:

There are a number of ways of adding our LearningScript component to the GameObject. Let's talk about the simplest one:

  1. Select your newly created GameObject:
  1. Drag and drop the Script file from the Project tab to the empty space underneath the Transform component:

We can now see that our LearningScript file has been added as a component to the GameObject. This means that an instance of LearningScript is active and ready to execute code.