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About the author
Micheal Lanham is a proven software architect with 20 years' experience of developing a range of software, including games, mobile, graphic, web, desktop, engineering, GIS, and machine learning applications for various industries. In 2000, Micheal began working with machine learning and would later use various technologies for a broad range of apps, from geomechanics to inspecting pipelines in 3D. He was later introduced to Unity and has been an avid developer and author of multiple Unity apps and books since.
This book would not be possible without the efforts of the machine learning team at Unity, especially Dr. Danny Lange and Dr. Arthur Juliani.
Thanks to the editorial team at Packt for their assistance and support of my vision for this book. They, and the dedicated hardworking reviewers, make these books possible. I would also like to thank my home support team of Rhonda, my children, and my mother.
Thanks to the editorial team at Packt for their assistance and support of my vision for this book. They, and the dedicated hardworking reviewers, make these books possible. I would also like to thank my home support team of Rhonda, my children, and my mother.