Unreal Engine Virtual Reality Quick Start Guide
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HTC Vive

Released in April 2016, the HTC Vive system consists of the following:

  • VR headset
  • 2 x Vive motion controller
  • 2 x infrared sensors, known as lighthouses

Great for room-scale experiences due to its 16ft x 16ft maximum size play area, the Vive is one of the two most popular VR systems available today, accounting for 45% of all SteamVR players in February 2018. Capable of a resolution of 2,160 x 1,200 (1,080 x 1,200 per eye), this is the headset of choice for many developers. The motion controllers can be tracked to the millimeter, and each offers nine different buttons that can be mapped inside Unreal Engine 4, which provides developers with a significant number of input options. Audio is provided by the player plugging in their own headphones, though a separate Deluxe Audio Strap may be purchased to provide a more comfortable distribution of weight and integrated headphones.