OpenSceneGraph 3.0: Beginner's Guide
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Summary

This chapter gave a bird's eye view of OSG, in which we have drawn in mind a rough image about what we are going to learn about this widely used 3D graphics API. We sincerely hope the following chapters of this small book will serve as a ladder to help the readers, rung by rung, to get into the world of OSG-based programming.

In this chapter, we specially covered:

  • The cornerstone and funder of OSG
  • The basic structure of OSG including various functional modular libraries
  • A quick view of how to write OSG-style applications
  • The way to join the OSG community and obtain the latest news