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Running a map from the Launcher
The final recipe in this chapter will cover how you may access the Pure Gamemode version of My_Level
from the Launcher.
Getting ready
You must have a map with a working spawn point (otherwise you will spawn at 0,0,0), that has been exported from the engine with a functional level.pak
.
The level must also be inside your Build
folder.
How to do it...
- From Windows Explorer, open either ...
\Bin32
or ...\Bin64
. - Launch the executable
Launcher.exe
. - Open the console
(~)
. - Type the following:
map My_level
. - Then press Enter.
This will load the map as well as spawn you in the spawn point that was provided.
See also
- The Starting up the CryENGINE 3 Sandbox recipe
- The Essential game objects recipe
- The Saving your level recipe
- The Exporting to an engine recipe