更新时间:2021-07-19 18:48:42
coverpage
Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Introduction
Knowing your ingredients
A look at the hardware
Chapter 1. Key Holder and Wallet Studio Shot
Setting up Cycles for the first run
Creating a three-point light setup in Cycles using mesh emitters
Learning environment lighting
Using the Glossy shader to create a clean metal material
Adding realism to the keys with a bump texture
Creating a rubber shader for the key holder
Adding color to the key holder
Creating a leather material for the wallet
Using the Cycles camera's depth of field
Setting the Cycles render parameters
Chapter 2. Creating Different Glass Materials in Cycles
Creating a simple glass shader
Creating a glass full of water
Using default Cycles caustics
Creating custom fake caustics
Creating a custom and more versatile glass shader
Creating more complex glass materials
Obtaining a dispersion effect
Creating an absorption glass shader
Chapter 3. Creating an Interior Scene
Creating fake portals to decrease the noise in the scene
Creating a parquet material
Creating materials for the plant in the scene
Creating a different kind of leather
Creating the materials for the lamp
Creating a carpet using hair particles
Setting up night lighting
Using IES files in Cycles
Chapter 4. Creating an Exterior Scene
Setting up the lighting with an external plugin
Creating the road material
Creating the grass material
Texturing the tree trunk and creating realistic leaves
Adding flowers to the scene
Creating the wood material for the table and the fence
Giving final touches to the image using render passes
Chapter 5. Creating a Cartoonish Scene
Setting up the environment and lighting
Creating skin teeth and other body parts
Creating the hair material
Creating the dress material
Compositing the scene
Chapter 6. Creating a Toy Movie Scene
Setting up the lighting
Creating a realistic plastic material for the characters
Creating the environment
Achieving a movie look using the compositor
Chapter 7. Car Rendering in Cycles
Creating the car paint material
Creating the material for the tyres and the rims
Creating the material for headlights and other details
Chapter 8. Creating a Car Animation
Creating a car paint material
Creating the materials for the exterior environment
Setting up the scene for the animation
Chapter 9. Creating an Iceberg Scene
Creating the ice and snow materials
Creating the sea material in Cycles
Chapter 10. Creating Food Materials in Cycles
Creating grapes in Cycles
Creating parmigiano cheese
Creating bread
Learning the Branched Path Tracing render
Index