更新时间:2021-06-24 16:10:25
封面
Title Page
Copyright and Credits
Blender 3D By Example Second Edition
About Packt
Why subscribe?
Contributors
About the authors
About the reviewers
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Get in touch
Reviews
Introduction to 3D and the Blender User Interface
Overview of the 3D workflow
The 3D coordinate system
3D objects
Components of a mesh
Materials and textures
Perspective view versus Orthographic view
Blender's user interface
A brief history of Blender's user interface
Blender 2.8's user interface
Basic 3D navigation controls
A brief introduction to the projects in this book
Setting up the source files
Summary
Editing a Viking Scene with a Basic 3D Workflow
Using the Outliner to organize a scene
Navigating the 3D Viewport
Using the Toolbar
Basic transformations in Object Mode
Editing the Viking helmet
Preparing to work on the helmet
Making changes to components in Edit Mode
Adding the nose guard
Adding the horns
Adding the studs
Returning to Object Mode to finish
Rendering the final image
Modeling a Time Machine - Part 1
Using transformation hotkeys
Setting up the reference images for the time machine
Box modeling the main section of the chair
Destructive editing versus non-destructive editing
Modeling the cushions of the chair
Modeling the sci-fi rings with modifiers
Modeling the armrests
Questions
Modeling a Time Machine - Part 2
Modeling the base of the time machine
Modeling the clock
Modeling the side rails
Modeling the rear assembly
Modeling the front housing
Adding smooth shading to the model
Modern Kitchen - Part 1: Kitbashing
Previsualizing the kitchen layout
Creating a floor plan
Creating previz objects
Laying out the kitchen composition
Creating tables with box modeling
Appending or linking the tables to the scene
Creating chairs with modifiers and curves
Chair 1 – a wooden slat deck chair
Chair 2 – a perforated plastic bar stool
Chair 3 – cushioned coffee table chairs
Chair 4 – a plastic chair with air slits
Chair 5 – wooden layers with Booleans
Appending linking and instancing the chairs
Creating cabinets islands and a stove with add-ons
Enabling our add-ons
An Archimesh kitchen island
Boolean modeling a sink with Bool Tool
Doors and windows with Archipack
Adding other decorations with Extra Objects
Linking in canned assets
Further reading
Modern Kitchen - Part 2: Materials and Textures
Simple materials and the nodal workflow
Navigating nodes with a test material
The Principled BSDF material
Simple metals
Simple non-metals
Wood
Tiled backsplash